One game, two web targets
Same gameplay, different technologies.
ChatGPT and Codex reconstructed the browser version by reading the available Unity3D project,
identifying the gameplay flow, extracting usable visual and audio material, then rebuilding the game loop,
UI states, scoring, Flags mode, Practice mode and leaderboard API for the web.
Rebuild story
From Unity3D archive to browser game
The original project provided the source material: scenes, images, sounds and the structure of the old game.
ChatGPT and Codex used that material as a blueprint, then recreated the experience as a modern HTML5 game.
The final build keeps the recognizable Geos Challenge identity while adding browser-friendly screens,
practice modes, pause and exit controls, music controls, Flags gameplay, clean flag presentation and a
leaderboard flow shared by both HTML5 and PHP through the same PHP and Google/Firebase backend.
1
The Unity3D project and all available source material were inspected.
2
Artwork, audio and gameplay architecture clues were extracted from the old build.
3
Gameplay, UI states and scoring were recreated through HTML5 canvas and DOM.
4
The same experience was packaged as HTML5 and PHP builds that share one online leaderboard.